DirectX 9, DirectX 10 compared in Crysis videos


— 12:37 PM on May 25, 2007

When it comes out this year, Crytek's first-person shooter Crysis will be one of the first titles to incorporate support for Microsoft's new DirectX 10 application programming interface. We've already seen the game's eye candy in numerous videos, but many have been asking whether DirectX 10 support is really going to make the game look that much better. The folks at French gaming website Jeuxvideo.fr have posted two high-definition videos that attempt to answer that question by comparing the game's DirectX 10 and DirectX 9 graphics.

The first video, which can be downloaded here, is a brief jungle fight scene. In this case, DirectX 10 brings volumetric light beams and smoke effects, whereas DirectX 9 is stuck with more pedestrian high-dynamic range lighting and particles. The second video, which is available here, shows a huge mechanized foe—dubbed a "Hunter"—from the game. There, the DirectX 10 code path displays rain as well as very detailed volumetric fire and smoke that actually responds to air currents generated by the machine's loud, foghorn-like "yell". If you'd rather not download the videos, streaming versions are available here and here for the Jungle and Hunter demos, respectively.

 
   
Register
Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.