Carmack shows next-gen game engine


— 1:59 AM on June 12, 2007

No stranger to showing new engines on Mac hardware, graphics programming guru John Carmack took the stage yesterday at Apple's Worldwide Developers Conference with a demo of id Software's latest creation, dubbed "id Tech 5." Video of the brief presentation is already on YouTube, and id has also updated its website with a few juicy details:

The ground breaking technology unveiled today will power id's new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed to specifically facilitate and accelerate this content creation process, id Tech 5™ will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail.
According to Carmack, the entire demo is draped in unique textures that total a whopping 20GB. With this new engine, artists are essentially free to paint the world as they see fit, and have "unlimited ability to change as much as they want on the surfaces with no impact on the performance or the stability of game." The development tools even allow multiple artists to work on the world at the same time.

id will be showing more of its new engine technology at E3 and Quakecon, where you'll find it running on Mac, PC, Xbox 360, and PlayStation 3 platforms. There's no word on when this latest engine—or id's new franchise—will be available to play, though. I'm guessing when it's done.

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