Even very recently, real-time ray tracing demonstrations have been a little on the lackluster side: old games (or custom demos), low resolutions, dull lighting, and rooms filled with reflective spheres. As TG Daily reports, Intel has stepped things up a notch by not only making Enemy Territory: Quake Wars run with a ray-traced 3D engine, but also by displaying it at a 720p resolution with near-real-time frame rates (14-29 FPS).
TG Daily has posted several screenshots of the endeavor, and they certainly look nicer than what Intel has shown in the past. The horde of pointless reflective spheres is still there, but the effects of ray tracing are also evident in water reflections, cockpit window reflections, and underwater, where the rendering system enables believable light refractions. Intel's re-tooled engine reportedly uses traced rays for collision detection, as well.
To achieve the aforementioned frame rates, TG Daily says Intel ran its demo on a server system with four quad-core 2.93GHz Xeon processors. Interestingly, the game ran not on Windows, but on a 64-bit Linux distribution. Perhaps Intel's upcoming Larrabee discrete graphics processor will have enough computing power to do something similar (or better) on a regular desktop.
|AMD drops prices on the Radeon RX 460 and RX 470||37|
|Reports: Radeon RX 470D is a budget Polaris card for China||8|
|Examining reports of slow write speeds on the 32GB iPhone 7||25|
|Cellular Insights dissects iPhone 7 Plus modem performance||11|
|Deals of the week: scads of high-performance storage and more||9|
|Tobii's Eye Tracker 4C knows where your head is||2|
|GeForce driver 375.57 is prepared for Titanfall 2||7|
|Phanteks Eclipse P400 gets a tempered glass option||0|
|Radeon 16.10.2 drivers add support for October's big games||10|
|A real "console monitor" would be 720p @ 30 Hz ;P||+62|