Futuremark to implement PhysX support in its first game

— 10:46 AM on August 28, 2008

In case you missed the news earlier this year, Futuremark has decided to put its 3D graphics expertise to use in actual games. The company founded the Futuremark Games Studio with that purpose, and it's now hard at work on a multiplayer first-person shooter dubbed Shattered Horizon.

Nvidia has put out a press release to gloat about the fact that Shattered Horizon will support its PhysX physics acceleration technology. According to the official game website, Shattered Horizon will see players "fight in zero gravity surrounded by the broken remains of . . . billions of tons of rocky debris thrown into orbit by a huge explosion on the Moon. With simple and intuitive controls players [will] have complete freedom of movement, making full use of the distinctive environment to control the battle."

Futuremark Games Studio chief Jukka Mäkinen claims PhysX has proven "essential" in making zero-gravity combat both realistic and fun. Judging by the official screenshot below, Futuremark will tap PhysX to simulate large quantities of debris.

You can check out a teaser trailer for Shattered Horizon over on this page. The video sheds some light on the game's storyline and shows a chunk of the Moon blowing up.

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