Two major game makers have signed on the dotted line and will use PhysX technology in their future titles, Nvidia has announced. Both 2K Games and Electronic Arts plan to have their game development studios across the globe use the physics application programming interface.
As you might already know, the PC version of DICE's Mirror's Edge will use PhysX. EA will be publishing that, and the announcement suggests there's more where that came from. As for 2K Games, Nvidia says that publisher will offer PhysX technology in GearBox Software's upcoming sci-fi shooter Borderlands. Other 2K Games franchises include the Grand Theft Auto series and BioShock (which has a sequel on the way), although the press release doesn't mention those.
Speaking of Mirror's Edge, Nvidia has released a second video that compares the game's eye candy with and without PhysX enabled:
PhysX hardware acceleration requires a GeForce 8-series or better graphics card with at least 256MB of onboard memory. That said, the API can also run on a standard x86 processor, the PlayStation 3's Cell CPU, or one of the old PhysX PCI cards.
|Aerocool starts Project 7 with a flurry of case and cooling gear||5|
|NTFS filesystem bug could crash Windows 7, 8, and 8.1||36|
|Enermax NeoChanger is both a pump and a reservoir||13|
|Acer sprinkles the Iconia Tab 10 with quantum dots||8|
|Deals of the week: lots of motherboards and a cheap GTX 1080||20|
|MSI Vortex G25VR, Infinite-A, and Pro 20EX PCs fill all niches||2|
|Nvidia unveils the GeForce GTX Battlebox certification program||31|
|Acer Spin 1 and Nitro 5 laptops are ready for school season||13|
|Ryzen AGESA 188.8.131.52 exposes more memory overclocking options||66|
|Nah, giving it up with no resistance is downloading Chrome.||+8|