If you were reading TR in January, you might've seen our story about AMD's Fusion Render Cloud announcement. In a nutshell, AMD teamed up with a firm called OTOY to render games "in the cloud," making 3D titles playable on pretty much any device with a web browser.
We had heard little about the endeavor after the initial uproar of sarcastic comments. Late yesterday, however, TechCrunch posted two videos showing the software in action—one that looks like an official PR clip and one from a TechCrunch editor. Unless there's some subtle trickery involved, it looks quite functional:
As you'd expect, the tester does mention palpable lag—perhaps not something that would impede the enjoyment of a single-player game, but likely a hindrance to more serious multiplayer action. Either way, Grand Theft Auto IV reportedly runs in high-definition mode in a browser with no special plug-ins or add-ons installed, piping content through a cable Internet connection. Neat.
One important side note: TechCrunch says the editor in the video is wrong, and OTOY will be able to split up a given graphics processor between "a minimum of 10 users per GPU" and "up to 100 depending on the application."
|Samsung's 28'' display serves up single-tile 4K at 60Hz for $800||21|
|GlobalFoundries licenses Samsung process tech, grants AMD access to FinFETs||18|
|MSI shows next-gen Intel motherboards||20|
|Micro-bots are spooky cool, could be used in manufacturing||16|
|Nvidia GeForce 337.61 beta hotfix display driver released||10|
|AMD earnings previewed||27|
|Ars Technica reviews Windows Phone 8.1||47|
|Wait, we're giving away $1500 in PC hardware?||8|
|Steam usage patterns reveal shameful number of unplayed games||62|