AMD's latest effort at a high-end graphics processor looks quite formidable, and we're all looking forward to Nvidia's answer. A third contestant will enter the ring next year, though: Intel's Larrabee. For the first time, yesterday, Intel publicly demonstrated its upcoming discrete GPU in action. A video of the demo has now been posted:
That demo involved a modified version of Enemy Territory: Quake Wars ray-traced in real time on the Larrabee "software development vehicle," which included early Larrabee silicon and the upcoming six-core, 32-nm Gulftown processor. Intel didn't show much action—just water rippling and small objects moving on the screen at a low but seemingly playable frame rate.
While the demo was rolling, Senior Research Scientist Bill Mark boasted about Larrabee's fully programmable rendering pipeline, noting that the ray-traced water ripples were written using only 10 lines of shader code. (The ray-tracing renderer was coded in C++, not an existing graphics API like DirectX or OpenGL.)
Intel didn't discuss a precise release time frame, but last we heard, Larrabee was due to ship early next year. Initial implementations of the silicon will be "discrete performance graphics" products.
|The TR Podcast 171 video is now available via YouTube||2|
|Apple preps for March 9 'Spring Forward' event||12|
|Thursday Night Shortbread||34|
|TR's February 2015 System Guide||32|
|ISPs to be common carriers under new FCC rules||172|
|These folks won a copy of Homeworld Remastered Collection||48|
|Upcoming NUC to feature 28W Broadwell-U chip||21|
|IDC: Windows Phone market share shrank to 2.7% last year||122|
|Watch the TR Podcast live right now!||3|