Corrinne Yu talks shop

— 4:51 PM on May 17, 2010

If you're a PC gamer who's never heard of Corrinne Yu, you're missing out on one of the more intriguing folks in 3D gaming. She's a 3D engine programmer to rival some familiar names like Carmack and Sweeney, and is currently Principal Engine Architect on the Halo Team at Microsoft. Corrinne's very personable and is a little more willing to talk to the wider world than the guys. I've seen her speak in person a couple of times about new developments in DirectX and GPUs, but it's always been in the context of larger happenings like the introduction of a new GPU architecture, so I've never really had a chance to write about it.

Here's the next best thing to seeing her speak in person: a video interview where she answers questions from the public about programming, console hardware, and the state of PC gaming.

She does get on a roll and start speaking in tongues every now and then, but that's part of the fun. There's real insight there, obviously. Watch and wonder.

Like what we're doing? Pay what you want to support TR and get nifty extra features.
Top contributors
1. BIF - $340 2. Ryu Connor - $250 3. mbutrovich - $250
4. YetAnotherGeek2 - $200 5. End User - $150 6. Captain Ned - $100
7. Anonymous Gerbil - $100 8. Bill Door - $100 9. ericfulmer - $100
10. dkanter - $100
Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.