Those of you who enjoyed watching part one of the Corrinne Yu interview we posted the other day may want to check out part two, which I've embedded below. I've not seen the whole interview yet, but Corrinne looks to be answering viewer questions about how to get started in game programming and what direction she thinks future GPU architectures should take, along with some technical questions about specific game programming tools and techniques.
Apologies for the use of Silverlight, but this interview is an all-Microsoft affair, so it's pretty much unavoidable.
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