Those of you who enjoyed watching part one of the Corrinne Yu interview we posted the other day may want to check out part two, which I've embedded below. I've not seen the whole interview yet, but Corrinne looks to be answering viewer questions about how to get started in game programming and what direction she thinks future GPU architectures should take, along with some technical questions about specific game programming tools and techniques.
Apologies for the use of Silverlight, but this interview is an all-Microsoft affair, so it's pretty much unavoidable.
|1. BIF - $340||2. Ryu Connor - $250||3. mbutrovich - $250|
|4. YetAnotherGeek2 - $200||5. End User - $150||6. Captain Ned - $100|
|7. Anonymous Gerbil - $100||8. Bill Door - $100||9. ericfulmer - $100|
|10. dkanter - $100|
|A technology overview of the Aimpad R5 analog keyboard||6|
|Microsoft helps hardware companies make VR more affordable||12|
|Intel P3100 M.2 SSD has datacenters in mind||7|
|Microsoft Surface Ergonomic Keyboard merges comfort and style||27|
|Surface Studio puts the iMac on notice||71|
|Microsoft Surface Book i7 packs a bigger punch and more batteries||45|
|G.Skill KM570 MX keyboard goes back to the basics||5|
|Intel's Purley server platform won't use 3D XPoint memory||6|
|In the lab: EVGA's GeForce GTX 1050 Ti Superclocked graphics card||47|