Folks at Microsoft are busy hyping up Kinect for its early November launch, and at least one company executive has gone a little overboard. Kudo Tsunoda sat down for an interview with GameInformer, which calls him Kinect's "creator," and spouted this masterful nugget of truthism:
Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first person shooters on the PC anymore. It's all about the console.
Tsunoda uses that remark as a stepping stone to an equally eyebrow-raising point. In his view, console shooters weren't fun before Halo came along because "everyone was just porting the existing shooters over to console." Developers should consider that when developing games for Kinect, he says. Games must be crafted specifically for the motion-recognition controller to be fun.
Apparently, nobody told Tsunoda about Goldeneye 007, a console-exclusive shooter hit the Nintendo 64 in 1997 and subsequently gained a cult following. Bungie first showed Halo about two years later... at the Macworld Expo, in its original iteration as a Mac and PC game.
|1. Ryszard - $503||2. punkUser - $502||3. the - $306|
|4. SomeOtherGeek - $300||5. Ryu Connor - $250||6. doubtful500 - $200|
|7. Anonymous Gerbil - $150||8. cygnus1 - $126||9. danny e. - $125|
|10. SecretSquirrel - $125|
|Star Wars Battlefront trailer will leave your jaw on the desk||100|
|This week produced a bumper crop of security holes, patches||9|
|Two men have real-life flame war over iOS, Android||25|
|Report: DOJ may oppose Comcast's Time Warner acquisition||26|
|Deal of the week: A terabyte-class SSD for $300, plus more||29|
|This is my favorite fanless NUC chassis so far||27|
|AMD posts $180 million loss, shutters SeaMicro business||219|
|Razer's BlackWidow Chroma spawns a tenkeyless variant||18|
|You should probably watch the new Star Wars trailer||144|