Why, hello there! I didn't see you come in. Unless you're a first-time reader, you've probably noticed something different around here. Yes, TR has gotten a fresh coat of paint—a snazzy new design to carry us into 2011 and pave the way for further improvements.
Since Scott is still busy working on his review of you-know-what, let me do the honors and introduce TR v3.0. This new version of The Tech Report is made up of two main components: a brand-new design, created and coded up from scratch by yours truly with input from Scott, and a state-of-the-art comment system called Metal, which was programmed also from scratch by our own Bruno Ferreira (also known to the TR community by his alias, "morphine"). Scott and I started brainstorming on the new look in late July, but the bulk of the work took place throughout December... hence the somewhat diminished flow of news and content last month.
As part of this switch, we've reverted the front page to the "at a glance"-style layout so many of you seem to like, and we've re-organized the layout of other pages to be simpler, more logical, and easier to navigate. We've also taken some cues from the original TR design, like the "top comments topics" and "hot forum threads" link lists located in a collapsible pane at the top of each page. Folks with average-sized displays will now have an instant overview of not just those lists, but also our latest articles, news, and blog posts without having to scroll down. None of our previous layouts made that possible.
At the same time, Metal represents a giant leap ahead of our previous comment system. Metal offers easier-to-navigate threaded views, in-place reply fields, instant editing, more view options, comment voting, easier-to-use BBCode formatting tags, and a shared login with our forums. Not only that, but Metal was fashioned using modern web technologies that should make server software upgrades relatively painless. Our old system, Ja.zz, featured wildly undocumented C++ code with some old dependencies that made upgrades difficult, if not impossible.
Now, if you're a die-hard TR regular, you've probably got some questions for us. Here are some preemptive answers to what I suspect will be the most commonly asked questions:
And with that, I'll open the floor to further questions and input. Our to-do list for TR v3.1 is still wide open, so keep those suggestions coming!
|Introducing TR subscriptions||169|
|Unreal Engine 4 game, freemium credits populate new GeForce bundles||3|
|GeForces 800M series combines Maxwell, Kepler||13|
|We're gonna break the site for a while||45|
|WSJ: Amazon Prime to gain music streaming||3|
|Report: Next iOS release to spruce up Maps||42|
|Valve VR engineer moves on to Oculus||10|
|Linux gathers steam with CryEngine port, Valve's DX-to-GL translator||102|
|The uncompressed audio sounds AMAZING over my $5000 speaker wire. It's truly worth every gigabyte.||+43|