Although I've been making a concerted effort to keep up with the indie PC gaming scene, I have to admit that Minecraft has completely passed me by. An alpha version of the multiplayer sandbox building game was released earlier this year and has been updated continually since. Less than a month ago, those updates culminated in the first beta release.
Alpha and beta releases tend to be free, but that hasn't been the case with Minecraft. The alpha cost €10 (about $13), and the price increased to €15 for the beta. Those actually represent discounts on the final game's €20 price tag. Plenty of folks want to get in early, it seems, because Minecraft has already sold over a million copies. That's a stunning total for a PC exclusive that's not even finished. It's even more impressive when one considers Minecraft's nontraditional gameplay and relatively basic graphics.
Looking at Minecraft's success, I can't help but wonder if its payment model has potential for other independent developers. Asking gamers to shell out for what amounts to alpha testing doesn't seem unreasonable if they'll end up getting the full game at a discount. Without that initial dose of funding, Minecraft might not be the game it is today.
|Toshiba's OCZ RD400 512GB SSD reviewed||21|
|Gigabyte shows off its thin Aero laptops and Aorus RGB Fusion Keyboard||20|
|Deals of the week: 25% off Das Keyboard 4 and more||5|
|Everyone and their gran announces non-reference GTX 1080s||50|
|AMD FirePro S7100X is ready to virtualize blade-server graphics||5|
|Thermaltake Pacific water coolers gain hard tube option||10|
|Rumor: Google shames partners into updating Android||42|
|First GeForce GTX 1080 driver out with new VRWorks features in tow||29|