Crysis 2 to get its DirectX 11 makeover on June 27


— 4:37 PM on June 22, 2011

Finally! Now that, you know, hardcore PC enthusiasts have had time to play Crysis 2 and get sick of it, Crytek is on the verge of releasing a patch that will bring DirectX 11 eye candy to the sci-fi shooter. A short FAQ posted earlier today on MyCrysis reveals that both the DX11-enabling 1.9 patch and the accompanying "High Res Texture packages" will be available from that same website on Monday, June 27.

According to the official change log, which was posted right around the same time, relevant changes in version 1.9 of Crysis 2 will include:

  • Added Contact Shadows
  • Added DX11 benchmark level
  • Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
    • Tessellation + Displacement Mapping
    • High Quality HDR Motion Blur
    • Realistic Shadows with Variable Penumbra
    • Sprite Based Bokeh Depth of Field
    • Parallax Occlusion Mapping
    • Particles Motion Blur, Shadows and Art Updates
    • Water Rendering improvements and using Tessellation + Displacement Mapping
  • Added Realtime Local Reflections

As luck would have it, the PC version of Crysis 2 is currently on sale on EA's Origin online distribution service for $39.99. If you were hoping to grab it on Steam, though, too bad—EA pulled the game from Valve's service earlier this month due to purportedly unfavorable terms and conditions. (Thanks to Shacknews for the link.)

Like what we're doing? Pay what you want to support TR and get nifty extra features.
Top contributors
1. GKey13 - $650 2. JohnC - $600 3. davidbowser - $501
4. cmpxchg - $500 5. DeadOfKnight - $400 6. danny e. - $375
7. the - $360 8. rbattle - $350 9. codinghorror - $326
10. Ryu Connor - $325
   
Register
Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.