For the PC gamers among us, Havok should need no introduction. The company's physics API has been used in countless titles, and the firm itself was snatched up by Intel in September 2007. Well, Havok has now made an acquisition of its own: that of 3D game engine developer Trinigy.
The plan is for Trinigy's Vision Engine to complement Havok's bag of tricks, which currently includes physics, artificial intelligence, and animation toolkits. Once the acquisition is completed, Havok says it will have a "full line of production tools including rendering capabilities," which will allow "teams of all sizes to deliver compelling content and experiences across multiple devices and operating systems."
Havok says its acquisition of Trinigy should be done by the middle of the month, at which point the two companies' development teams will merge, and the Vision Engine will start to bear Havok's brand name. Considering Havok is a subsidiary of Intel, I wonder if this is in any way tied to the chipmaker's currently shelved discrete GPU plans. Perhaps not—but who knows?
|The TR Podcast 166 is now available on YouTube||20|
|Chromebooks now come with 1TB of cloud storage for two years||23|
|Deal of the week: Devil's Canyon starting at $179.99, Intel 730 Series for $0.42/GB, and more||32|
|AMD prolongs A-series software deal; price cuts still a work in progress||22|
|Report: Valve lays out new rules for Early Access games||55|
|Intel's 2015 revenue outlook beats Street expectations||53|
|Intel's 3D NAND has 32 layers and 256Gb per die||61|
|Telltale's Game of Thrones game looks pretty good||12|
|Sounds like a good way to conceal the terrible financial performance of the mobile business unit.||+36|