For the PC gamers among us, Havok should need no introduction. The company's physics API has been used in countless titles, and the firm itself was snatched up by Intel in September 2007. Well, Havok has now made an acquisition of its own: that of 3D game engine developer Trinigy.
The plan is for Trinigy's Vision Engine to complement Havok's bag of tricks, which currently includes physics, artificial intelligence, and animation toolkits. Once the acquisition is completed, Havok says it will have a "full line of production tools including rendering capabilities," which will allow "teams of all sizes to deliver compelling content and experiences across multiple devices and operating systems."
Havok says its acquisition of Trinigy should be done by the middle of the month, at which point the two companies' development teams will merge, and the Vision Engine will start to bear Havok's brand name. Considering Havok is a subsidiary of Intel, I wonder if this is in any way tied to the chipmaker's currently shelved discrete GPU plans. Perhaps not—but who knows?
|The SSD Endurance Experiment: Only two remain after 1.5PB||55|
|Friday night topic: Conspiracy theories||164|
|GeForce 344.11 WHQL drivers support new cards, new games, G-Sync||5|
|Deal of the week: A 23'' IPS monitor for $150, a 200-mm fan for free, and more||23|
|GeForce GTX 970, 980 cards already widely available||30|
|Curved VA panel powers 27'' Samsung monitor||22|
|Android L to encrypt devices by default||7|
|Nvidia's GeForce GTX 980 and 970 graphics cards reviewed||334|