Gamespot pulls a Freud on id

— 11:46 AM on December 15, 1999

VE pointed me to this awesome Gamespot story that's sort of a behind the scenes analysis of the development of Quake 3: Arena. The article covers how the design of the game progressed, what problems were encountered during development, and even has some of Carmack's thoughts on some of the the "next big things" in gaming. This article is huge and a great read. Do not miss this one.

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