Without bullet time, Max Payne would be an entirely different game. The slow-motion effect is integral to the cinematic, stylish gunplay that defines the franchise. Fiddling with the speed of time gets tricky for multiplayer, though. Perhaps that's why the first two Max Payne games were entirely single-player affairs. Max Payne 3 promises multiplayer mayhem, though, and a new trailer has been released to show off how it works.
Bullet time will be part of the multiplayer experience, and it will only impact players in one's field of vision. Rather than slowing down time on the server, bullet time appears to slow the actions (and bullets) of the affected players. I'm curious to see how that works in practice and whether bullet time creates slow-motion targets for snipers standing outside the affected area.
In addition to bullet time, Max Payne 3 will feature other "boost" bonuses to spice up the combat. There will be several multiplayer flavors, including a team-based Gang Wars mode whose storyline and objectives will change based on the outcome of each round. A separate Payne Killer mode pits a well-armed Max and his sidekick against everyone else in a sort of cooperative, extra-violent game of tag.
Max Payne's third-person perspective persists in the multiplayer modes, which could be a lot of fun. We'll know soon enough; Max Payne 3 is scheduled for a May 29 release on the PC, two weeks after the game hits consoles.
|Ryzen motherboard availability check: come and get them||3|
|New game and BIOS updates promise to boost Ryzen performance||0|
|Intel defends its process-technology leadership at 14nm and 10nm||26|
|AOC U3277PWQU display is an affordable 32" 4K monster||0|
|Asus GTX 1080 and 1060 cards with faster RAM go the extra mile||18|
|Thermaltake's View 28 case can light up any room||23|
|Samsung unboxes Galaxy S8 and S8+ handsets and accessories||36|
|Aorus GA-AX370 Gaming K5 mobo trims a little fat||14|
|Windows 10 Creators Update set to hit PCs on April 11||23|
|They were going to launch a G-sync version but trying to represent the price induced an overflow error in their storefront software.||+37|