Is this how games would look if they weren't targeted at ancient console hardware? If so, wow. Final Fantasy series developer Square Enix has posted some screenshots and a four-minute, real-time demo of its DirectX 11 Luminous Studio engine in action, and it all looks rather amazing. See for yourself:
The particle effects and simulated shakycam are a little over the top, but the demo's graphical fidelity is clearly above and beyond what we're seeing today. Even PC versions of titles with added DirectX 11 eye candy don't look nearly as good. Some do have prettier scenery, though—I'd say the Agni's Philosophy demo could use a little extra greenery and sunlight.
Square Enix chief Mike Fischer spoke to the guys at Shacknews about the demo. He said the Luminous Studio engine doesn't target "any specific hardware," but he added that the thought of next-gen consoles being too slow to handle the technology doesn't keep him up at night. Interesting. Fischer might know more than he's letting on, but even if he doesn't, I'd certainly trust a studio like Square Enix to make the right assumptions about the way forward.
Check out the image gallery below for some still screenshots from the demo.
|The TR Podcast 175: the Zen of chipmaking and ARM's Cortex-A72 revealed||4|
|Elon Musk lays out vision for a battery-powered future||108|
|Inside ARM's Cortex-A72 microarchitecture||34|
|Asus' 144Hz MG279Q monitor may top out at 90Hz with FreeSync||56|
|Deal of the week: A Bay Trail netbook for $161, free case fans, and more||18|
|DirectX 12 Multiadapter shares work between discrete, integrated GPUs||96|
|Gigabyte's 9-series motherboards are Broadwell-ready||45|
|The TR Podcast will be live on Twitch shortly!||3|
|AMD delays FreeSync support for multi-GPU systems||40|