Dishonored dev: for us, the PC is 'a religion'


— 6:00 AM on June 22, 2012

I hadn't heard about Arkane Studios' Dishonored until our own Geoff Gasior wrote about those teaser trailers, but now, I'm waiting impatiently for the game. The moody atmosphere and art direction reminds me of titles like Half-Life 2 and Thief, and the gameplay looks delightfully bloody.

The folks at PC World recently spoke to the game's co-designers, Raphaël Colantonio and Harvey Smith, and it sounds like Arkane isn't going to skimp on the PC version of Dishonored—quite the contrary. Colantonio pointed to the team's PC development legacy and promised that the PC version will have "its own different interface." Meanwhile, Smith added:

It's a very cool mix of culture, as Raph was saying . . . At either location [Lyon and Austin] you'll have people that are like, super hardcore strong about these PC standards. Obviously with the long legacy we've had, it's a religion.

Apparently, the studio is letting staffers passionate about the PC influence development for that platform. The same goes for console versions of the game. I don't know about you, but to me, that sounds like a recipe for success.

Dishonored is being published by Bethesda, and it's due out on October 9 for the PC, Xbox 360, and PlayStation 3.

   
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