You can see the Pointer Lock API in action right now. Make sure you're running either Chrome 22 or the latest Firefox release, and then fire up Mozilla's Bananabread demo. (It's a simplified, WebGL-based first-person shooter that looks a little bit like Quake III.) The game should automatically go full-screen and request your permission to disable the mouse cursor. See below:
Once you click "Allow," the game should behave pretty much as you'd expect any FPS to do. All you have to do to snap out of full-screen mode and un-trap the mouse cursor is hit the Escape key. Pretty keen.
Oh, of course, we're not going to see the Doom 4 running in a browser. Capabilities like these are nevertheless adding a new dimension to browser-based PC games. Who needs Farmville and cheesy Facebook games when you can fire-up a high-adrenaline shooter right there in your browser, without special plug-ins or local installations?
The Pointer Lock API should enable more than just great browser games, too. Google says the functionality will be useful for applications like "scientific visualization, training, simulation, modeling, authoring packages, and more."
|Take a video tour of our Breadbox build||8|
|Need for Speed for PC embraces 4K displays and unlocked FPS||9|
|White Shirt Day Shortbread||16|
|Some Zen CPUs may pack 32 cores and eight memory channels||99|
|Snapdragon 625 SoC powers up mid-range mobile devices||16|
|HP will bring FreeSync to all of its AMD-powered laptops this year||23|
|EVGA GTX 980 Ti VR Edition puts 5.25" drive bays to use||27|
|Windows 10 gets new Release Preview ring and detailed change logs||23|
|Asus releases a trio of colorful B150 boards for smaller PCs||20|