New GeForce drivers address Tomb Raider issues


— 6:00 AM on March 18, 2013

Some folks with GeForce graphics cards had trouble playing Tomb Raider when the game came out earlier this month. Happily, both Crystal Dynamics and Nvidia are on the case. Crystal Dynamics released an update last week, and now, Nvidia has posted a new driver with bug fixes and optimizations of its own.

According to the official Nvidia blog, the GeForce 314.21 beta drivers "provide major gains in reliability and performance in the game – delivering an average of 45% and up to 60% performance improvements (as measured with GeForce GTX 680 at 1920×1080 and 2560×1600 resolutions)." The release highlights also mention "new SLI and 3D Vision profiles," but they don't name any games, and I don't see a link to long-form release notes with specifics anywhere.

Oh well; nothing like a few mystery SLI profiles to spice up a driver release. You can grab the GeForce 314.21 beta drivers from the Beta/Legacy Driver page of the GeForce.com website.

Once again, Nvidia expresses regret about the launch-day issues—and, once again, it blames Crystal Dynamics for not supplying the game in time. Last week, Nvidia said it received the final Tomb Raider build only a few days in advance, and the final build "substantially decreased stability, image quality and performance over a build we were previously provided."

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