In the official announcement, Nvidia thanks customers for their patience and for "sticking with us through the shipment delay." It adds, "Our goal has always been to ship the perfect product, so we made sure we submitted SHIELD to the most rigorous mechanical testing and quality assurance standards in the industry."
Quality control was the stated cause for the delay. Nvidia didn't go into specifics, but it cited a mechanical issue tied to a "third-party mechanical component." It claimed to be working "around the clock" on a fix.
In case you missed our earlier coverage, the Shield is Nvidia's first handheld game console. It has a five-inch, 1280x720 screen, a Tegra 4 processor, 2GB of RAM, a built-in Xbox-style controller, and an HDMI output with support for 4K displays. In addition to running Android games, the Shield is capable of streaming PC titles from a GeForce-equipped PC. The battery is rated for 5-10 hours of gameplay and up to 24 hours of video playback. Nvidia originally planned to charge $349 for the Shield, but it cut the price to $299 last month.
|The Tech Report System Guide: March 2017 edition||44|
|Elgato Stream Deck lets streamers play news desk||5|
|Puppy Day Shortbread||13|
|Brydge 12.3 makes the Surface Pro lap-worthy||18|
|Corsair One is an understated gaming monster||32|
|Futuremark adds Vulkan to its API Overhead test||3|
|Fallout 4 VR will draw in wastelanders at E3 2017||14|
|AMD publishes patches for Vega support on Linux||23|
|MSI brings custom GeForce GTX 1080 Ti cards by air and sea||12|
|I need this because of reasons.||+41|