I had the chance to speak with Geoff Ballew, NVIDIA's Product Manager for the GeForce3, on Friday, and I inquired about why the current (12.41) GeForce3 drivers don't expose options to turn on anisotropic filtering. (See my review of the GeForce3 for more on anisotropic filtering, among other things.) He told me that the next revision of the GeForce3's drivers will support both anisotropic filtering and 3D textures.
Mr. Ballew wouldn't commit to a date for the release of these newer drivers, but I got the sense they shouldn't be too far off.
|1. BIF - $340||2. Ryu Connor - $250||3. mbutrovich - $250|
|4. YetAnotherGeek2 - $200||5. End User - $150||6. Captain Ned - $100|
|7. Anonymous Gerbil - $100||8. Bill Door - $100||9. ericfulmer - $100|
|10. dkanter - $100|
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|Deals of the week: scads of high-performance storage and more||9|
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|A real "console monitor" would be 720p @ 30 Hz ;P||+62|