Batman: Arkham Origins is due October 25, and it will have extra eye candy effects for GeForce owners. The game features a number of special effects powered by Nvidia's PhysX API. You can see some of them on display in the video below.
The PhysX-powered fog looks good, and it definitely fits the mood of the game. The soft shadows, particle-based snow effects, and tessellated footprints are also nice touches. I'm not getting much out of the PhysX-based cloth simulation used to animate Batman's cape, though. Nvidia's TXAA demo also falls flat, although that may be in part due to the YouTube video compression.
The video, which was posted by GamesHQMedia, is a perfect illustration of why YouTube can be a poor medium for showing off graphical effects in games. Even with the resolution cranked up to 720p, the footage looks dull and washed out. A lot of the textures lack detail, too, though video compression may not be the culprit there.
Arkham Origins should look better when rendered in real time, and I hope the PC version has higher-resolution textures than console versions of the game. It would be a shame if implementing vendor-specific effects took precedent over providing a crisper, more detailed world for all. Thanks to Rock, Paper, Shotgun for the tip.
|1. Ryszard - $603||2. Hdfisise - $600||3. Andrew Lauritzen - $502|
|4. Redocbew - $350||5. the - $306||6. SomeOtherGeek - $300|
|7. chasp_0 - $251||8. Ryu Connor - $250||9. mbutrovich - $250|
|10. aeassa - $175|
|Apple's A9 impresses and the Nexus strikes back: The TR Podcast 188||30|
|Microsoft acquires Havok physics engine from Intel||80|
|AMD unleashes mobile Tonga with the FirePro W7170M||13|
|Deals of the week: Crucial's MX200 500GB SSD and more||11|
|Report: TSMC makes around 6 in 10 Apple A9 SoCs||19|
|Mobile Quadros bring Maxwell to 15" and 17" workstations||4|
|Report: Amazon to halt sales of Chromecast and Apple TV||41|
|The Tech Report Podcast is live on Twitch||2|
|A billion Android devices could be vulnerable to Stagefright 2.0 bug||50|