You may see a few previews of Nvidia's G-Sync technology around the web today. I also have a pre-production G-Sync monitor here in Damage Labs, and I've been playing with it for the last little while. I'm just not quite finished collecting impressions, high-speed videos, and everything else I want to include in my write-up.
As I hinted in my earlier post on the subject, I think G-Sync is one of the most interesting and promising new technologies in the PC gaming space in quite some time. Having it here in person hasn't dulled my enthusiasm. I just need a little longer to wrap my head around this technology's practical impact, and I'll have more to share soon! Now, I have to stop typing, or I'll start spilling half-baked impressions before they're ready to... eat? Ugh, need more coffee.
|Assassin's Creed Unity PC requires 6GB of RAM, GTX 680||10|
|Join us as we attempt to live stream The TR Podcast tonight||12|
|Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering||45|
|CPU startup claims to achieve 3x IPC gains with VISC architecture||52|
|VisionTek's new USB 3.0 thumb drive has SSD performance||35|
|Lian Li's latest Mini-ITX chassis houses 11 hard drives||54|
|Gmail and Google Now conspire to streamline your Inbox||9|
|In the lab: WASD's Code keyboard with Cherry MX clear switches||29|
|I just found this AMAZING trick! Call of Duty takes up 0GB if you just don't buy it!||+110|