Today is the day Valve's Steam Dev Days conference begins. As we learned last week, Valve is expected to release a development toolkit for virtual-reality headsets at the conference. But that's not the only VR-related chunk of goodness Valve has (or had) up its sleeve.
Last night, a Valve staffer by the pseudonym Programmer Joe posted on the Steam Community forums about the addition of a VR mode to the Steam client beta. "As of the most recent Steam Client Beta steam now supports an experimental VR mode," Programmer Joe wrote in the post. "If you own an Oculus Rift dev kit you can try it out by starting Steam with "-vr" on the command line. Then press the Big Picture button to enter Big Picture + VR mode." The post also includes an extra set of instructions in case that doesn't work.
I'd be curious to see how Steam's Big Picture mode looks with VR enabled. The concept certainly sounds neat. Plenty of games already support Oculus, but now, you can also launch them from the comfort a VR interface.
According to that BBC story we talked about last week, Valve has a "long known" relationship with the Oculus VR folks. Valve is also working with other VR firms and developing its own head-tracking and headset manufacturing technology. I'm sure we'll discover more about Valve's VR efforts as time goes on.
|Here's the not-so-live video version of The TR Podcast 164||15|
|Here's what's cooking in Damage Labs||29|
|Deal of the week: An IPS ultra-wide for $420, plus cheap SSDs and more||26|
|Microsoft's quarterly revenue up 25% on strong Surface, Xbox sales||23|
|Assassin's Creed Unity PC requires 6GB of RAM, GTX 680||233|
|Join us as we attempt to live stream The TR Podcast tonight||13|
|Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering||74|
|CPU startup claims to achieve 3x IPC gains with VISC architecture||60|
|I just found this AMAZING trick! Call of Duty takes up 0GB if you just don't buy it!||+121|