You know, when the specs for the Xbone and PS4 were announced, I sort of expected a rough performance parity with mid-range(-ish) gaming PCs. At this stage, though, it's pretty clear that the new consoles still lag behind in the image quality and performance departments.
Just take this story by Eurogamer, which compares the PC and Xbox One versions of the newly released Titanfall. According to Eurogamer, Titanfall "thrives" on a 60Hz frame rate, but it often dips well below that threshold on the Xbone—despite running at a rather low resolution of 1408x792 on that system.
"[T]he Xbox One version simply cannot sustain the required 60fps," says Eurogamer. "The consistency in performance just isn't there and so the gameplay often doesn't feel quite right." The site adds that frame rates can dip into the "mid-30s." In Titanfall's "Titan Last Standing" mode, "frame-rates could plummet to a noticeably unacceptable level."
Worse, the game's adaptive vsync system allows screen tearing to occur at sub-60Hz frame rates, which apparently causes other problems. "[I]n addition to torn frames, there's noticeable judder and a less than solid response from the controls."
The Eurogamer article includes a host of videos and image-quality comparison screenshots, so I recommend heading there for all the gory details. In any case, though, it sounds like Titanfall looks and plays considerably better on the PC. It's just too bad about all that uncompressed audio and the PC release's ensuingly humongous 48GB footprint. (Thanks to Slashdot for the link.)
|Cloud surge, Surface sales buoy Microsoft's quarterly results||29|
|Details leak out on AMD's first Zen-based desktop CPUs||97|
|Some 840 EVOs still vulnerable to read speed slowdowns||66|
|Nvidia: the GeForce GTX 970 works exactly as intended||119|
|Report: 4GB of RAM coming to GTX 960 in March||112|
|Early deal of the week: A 27" G-Sync monitor for $480||39|
|Gearbox's Homeworld remake due February 25||46|
|Nvidia admits, explains GeForce GTX 970 memory allocation issue||243|