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Imagination Technologies shows OpenGL ES 3.1 compute shader in action

Cyril Kowaliski
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Last week at GDC, Intel boasted about having the most OpenGL ES 3.1 demos on the show floor. However, Intel wasn’t the only company showing its implementation of the new API. Imagination Technologies was also at the show, and it had a demo of OpenGL ES 3.1’s compute shader support in action. The demo ran on an Android system powered by Imagination’s PowerVR Series6 graphics core:

As you can see, the demo used the PowerVR Series6 to run a face-detection algorithm. Said algorithm successfully distinguished between Tina Fey’s human face and what is presumably Mr. Spock’s Vulcan hand. (Dif tor heh smusma.)

Just like Intel, Imagination told us it should take about 30 days to receive certification from the Khronos Group, which oversees the OpenGL standard. After that, firmware updates will be required to push new, OpenGL ES 3.1-capable drivers to end users. Apps will then be able to make use of the new API.

The PowerVR Series6 is featured inside several SoCs, including Intel’s new Atom Z34 and Z35 processors, which are expected to appear in smartphones next quarter. (The Intel demo we talked about last week ran on Intel’s "Bay Trail" Atom SoC, which is aimed at tablets and features Intel’s own HD Graphics core.)

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