When the last Watch Dogs trailer came out in March, I expressed some disappointment about the game's looks. Well, another clip turned up on YouTube this morning, and this one is all about the eye candy in the game's PC release. I have to say, it looks better than I thought:
I still think some of the textures look a little plain, but the resolution doesn't seem to be an issue—the rain-on-cobblestone effects are particularly detailed. There's plenty of other eye candy, too, from the realistic-looking grass to the evidently tessellated water. Also, in the voiceover, Ubisoft Montreal's Paul Vlasie reveals that the Watch Dogs team has worked "closely with Nvidia." A couple of Nvidia's rendering techniques made it into the game: HBAO+ ambient occlusion and TXAA antialiasing. Watch Dogs will belong to Nvidia's The Way It's Meant To Be Played program.
Interestingly, the system requirements don't call for a hugely powerful graphics card. They do, however, mandate a quad-core processor, 6GB of RAM, and a 64-bit version of Windows. (32-bit OSes aren't supported.) My guess is that the game's large scale, highlighted in the last trailer, is partly to blame there.
You'll be able to nab Watch Dogs on May 27. The game is due for a simultaneous release on Windows as well as both current- and last-gen consoles.
|The TR Podcast 176: Project Cars, cable to the Maxx & the Tao of Chi||12|
|Dirty Bomb mixes FPS elements into a potent brew||14|
|Friday night topic: how dinosaurs probably looked||58|
|Thermaltake's Suppressor F51 mid-tower looks a tad familiar||9|
|Umbra action RPG uses Megascans tech to glorious effect||29|
|Deal of the week: 27'' AHVA monitor for $300, The Witcher 3 for $39||22|
|F1 2015 offers a new formula for racing fans||11|
|The Witcher 3 developer explains controversial graphics downgrade||86|