Modders can now charge for their work on Steam Workshop

— 4:55 PM on April 23, 2015

Modders of PC games often contribute huge amounts of high-quality content to communities with no expectation of profiting from their work. Now, Valve wants to help those folks profit from their creations. Modders will soon be able to set prices or enable a pay-what-you-want scheme for their creations on the Steam Workshop.

Of course, there's a catch to this arrangement. Valve lets game publishers determine the percentage of revenue that ultimately makes its way to modders. For example, the program's pilot game is The Elder Scrolls V: Skyrim, and publisher Bethesda Softworks has elected to take a whopping 75% cut of modding revenues earned through the Workshop. Hopefully other publishers find it in their hearts to be a bit more equitable.

Given the understandable skittishness some might have about paying for user-generated content, Valve has also implemented a refund policy for items purchased through the Workshop. Should something go wrong with a mod, users have a 24-hour window to request a full refund.

Valve says support for paid content in other Workshop games is set to roll out "in the coming weeks."

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