Need for Speed for PC will spend some extra time in the shop

— 3:50 PM on September 14, 2015

The last time we checked in on the rebooted Need for Speed franchise, it was looking like a slick Underground-style racer. Developer Ghost says it's been listening to feedback through social media, and that company says it's building fan feedback into the game. PC players are going to have to wait a little longer, though, as Ghost has announced that the PC-specific features it's adding will require a little extra love

Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide.

Ghost also noted that Need for Speed will be a "connected" game by way of dedicated servers, and the game world will be in a constant state of flux. Free content patches will be released on a regular basis, and they'll add new rewards to keep players coming back for more. The developer says NFS on the PC will get the same content patches at launch that the console versions will receive in the interim.

Ghost also says it's taking this opportunity to increase the game's visual fidelity. If Batman: Arkham Knight is any indication, PC gamers are not going to put up with subpar ports with locked framerates and console-class visuals any longer. A delay is definitely a bummer for folks looking for some racing action this winter, though.

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