Microsoft acquires Havok physics engine from Intel


— 4:01 PM on October 2, 2015

After being acquired by Intel eight years ago, Havok is changing hands once more. Microsoft announced that it's purchased the 3D physics software provider from Intel today. Redmond says the acquisition puts another arrow in its quiver of tools for game development, alongside DirectX, Visual Studio, and Azure.

For the uninitiated, Havok is the physics engine beneath a huge range of titles, including Half-Life 2, Assassin's Creed, Call of Duty, Halo, and several hundred other titles across consoles and the PC. Microsoft says it'll continue licensing Havok's tools after the acquisition to allow third-party developers "to create great gaming experiences."

The company also alludes to the possibility of including Havok in its Azure cloud services, as part of its effort to build "the most complete cloud service." Azure services are already part of titles like Crackdown 3 on the Xbox. 

Like what we're doing? Pay what you want to support TR and get nifty extra features.
Top contributors
1. BIF - $340 2. Ryu Connor - $250 3. mbutrovich - $250
4. YetAnotherGeek2 - $200 5. End User - $150 6. Captain Ned - $100
7. Anonymous Gerbil - $100 8. Bill Door - $100 9. ericfulmer - $100
10. dkanter - $100
   
Register
Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.