Crytek must have seen TR's subscription system and thought it was a fine idea. The software maker has just released Cryengine V, and it's offering the game engine to developers using a pay-what-you-want model. Take a peek at the engine's showcase reel:
Developers that choose to pay hard cash can opt to have up to 70% of their contribution go to Crytek's recently-created Indie Developer Fund, which "support[s] promising indie projects around the world." Crytek says it won't charge any royalties or any other fees to projects using Cryengine, too.
If you're wondering how Crytek is going to establish a steady revenue stream under this model, the answer is the Cryengine Marketplace. There, Crytek, the Cryengine community, and other vendors can pitch their graphics and sound assets for sale.
The updated Cryengine comes with a number of modern features, too. Crytek has added a new launcher and user interface, support for DirectX 12, and a new low-overhead renderer. Since it's the season of virtual reality, Cryengine V also offers support for the Oculus Rift, HTC Vive, Playstation VR, and Razer OSVR headsets. Additional features include a new particle system, FMOD Studio support, and a VR-optimized "advanced volumetric cloud system."
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