Oculus responds to concerns about the Rift's privacy policy


— 3:26 PM on April 6, 2016

Just a couple days ago, we covered an ongoing brouhaha over the Oculus Rift's privacy policy. The Rift's companion software installs a Windows service with system-level privileges. Some of the wording in the Rift's privacy policy has been interpreted as a license for Facebook to collect multiple types of user data and to claim ownership of  content created using Oculus' services. Oculus has now responded to these concerns in a statement provided to UploadVR. The company believes its privacy policy was drafted in a way that makes it clear to users how their information will be collected and used, but the situation still seems about as clear as Vantablack.

Oculus told UploadVR that "users and content developers own all the content and IP they create using Oculus services." The company says that its terms of service are meant to give it a "license to user-created content" in order to power some of is integration services, like sharing VR content with friends. Oculus then goes on to say that content creators remain in control of their property, as the Rift's privacy policy states that "unless otherwise agreed to, [Oculus does not] claim any ownership rights in or to your user content."

However, Oculus also says it "[needs] to understand how [its] products are being used." The company says it might need to use collected data to better address technical issues, for example. Finally, Oculus noted that although Facebook helps Oculus run some of its services, no information is being shared with the parent company at this time, particularly for the purposes of advertising. Oculus says it doesn't show advertising on the Rift yet, nor is Facebook using any collected data for that purpose. The possibility of targeting ads using customer data isn't entirely off the table, though—the company says "these are things we may consider in the future."

   
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