In the lab: HTC's Vive VR headset

— 5:23 PM on April 14, 2016

Just a few short days after Oculus' Rift hit our labs, HTC's Vive VR headset is also in our hands now. Yours truly is clearing out his office to make the Vive's room-scale VR experience practical, but for now, gaze upon some sweet, sweet hardware:

From left to right, we're looking at the Vive's two Lighthouse position-tracking sensors, the Vive hand controllers, the breakout box for the Vive's USB, HDMI, and audio signals, and the Vive headset itself. This picture doesn't show the raft of power adapters, chargers, wall mounts, and other hardware that comes in the box with the Vive, but it has quite the support infrastructure.

Dry runs with the Vive suggest we're already looking at two quite different experiences between the Vive and the Rift. Stay tuned for more in-depth coverage to come, and be sure to post any questions you have about the Vive (or Rift) here so we can answer them or incorporate them into our review methods.

Like what we're doing? Pay what you want to support TR and get nifty extra features.
Top contributors
1. BIF - $340 2. Ryu Connor - $250 3. mbutrovich - $250
4. YetAnotherGeek2 - $200 5. End User - $150 6. Captain Ned - $100
7. Anonymous Gerbil - $100 8. Bill Door - $100 9. ericfulmer - $100
10. dkanter - $100
Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.