Nvidia's latest Game Ready drivers are out this morning, and version 368.81 is all about VR. This update is optimized for Raw Data, Obduction, Everest VR, and The Assembly. The fun doesn't end there, though. Nvidia is also releasing its VR Funhouse demo today to show off what's possible with its VRWorks APIs.
VR Funhouse, which is powered by Unreal Engine 4, takes players inside a carnival midway filled with mini-games. Those vignettes show off Nvidia FleX, Flow, HairWorks, PhysX Destruction, and Multi-Res Shading. Players can whack moles, hose clowns with paint, pop confetti-filled balloons, and shoot flaming arrows to see how VRWorks affects the experience. This demo works exclusively with HTC's Vive and its hand controllers for now.
Unlike most VR titles, however, VR Funhouse demands resources far beyond the general baseline of an Intel Core i5-4590 CPU and a GeForce GTX 970 or Radeon R9 290 graphics card. To run the title at low settings, Nvidia says gamers will need a GeForce GTX 980 Ti, GTX 1060, or GTX 1070, plus a Core i7-4790. Medium quality steps those requirements up to a single GTX 1080 and a six-core Core i7-5930K.
Maxing out the title also appears to work with a Core i7-5930K and a single GTX 1080, but Nvidia suggests gamers without the most powerful Pascal will need two GTX 1070s, GTX 980 Tis, or Titan Xes in SLI for maximum fidelity. Folks who want to play with VR Funhouse's GPU PhysX will need to dedicate a GTX 980 Ti or better card to the task.
Nvidia is offering VR Funhouse free of charge, and it says it'll open-source the software later this summer so developers can learn from its example. The title should be available for download on Steam today, though the game's store page wasn't yet updated at the time of this writing.
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