AMD's fourth-quarter 2016 financials are in. The company reported $1.1 billion in revenue, up 15% year-over-year, and it held operating losses to just $3 million, down substantially from the $49 million it bled away this time last year. For all of 2016, the company reported $4.27 billion in revenue, up 7% over its 2015 take.
|Q4 2016||Q4 2015||Change|
|Revenue||$1.11 billion||$958 million||up 15%|
|Operating income||-$3 million||-$49 million||--|
|Net income||-$51 million||-$102 million||--|
|Gross margin||32%||30%||up 2%|
|Earnings per share||-$0.01||-$0.10||--|
The Computing and Graphics segment enjoyed a 28% year-on-year boost in revenue to $600 million. AMD says this increase is primarily thanks to increased GPU sales. Even with that boost, the division reported a $21 million operating loss, though that figure is down from the $99 million loss the company recorded in the fourth quarter of 2015. The company also reported higher GPU average selling prices year-over-year.
Meanwhile, the Enterprise, Embedded, and Semi-Custom segment took in $506 million, a 4% year-over-year increase that's attributed to higher embedded and semi-custom revenue. The division reported $47 million in operating profit, down slightly from the $59 million it generated in Q4 2015. The All Other bucket ended up with a $29 million hole in its bottom, up from a $9 million loss in the fourth quarter of 2015, an increase AMD attributes to "higher stock-based compensation charges."
For the first quarter of this year, AMD projects its revenue will decline 11% sequentially, plus or minus 3%. Even with that wrinkle, the company notes that meeting that target would be an 18% year-on-year increase.
With AMD's Ryzen CPUs and Vega GPUs both primed to release in the first half of this year, we're taking bets on whether 2017 will finally mark a return to profitability for the long-suffering chipmaker. Hopefully those critical products live up to the hype.
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