VN Roundup has an interesting article up that details 3dfx's demise, and more controversially, the technology behind the Rampage graphics chip that never made it to market.
One of the most-advertised features for Matrox’s new Parhelia offering is its 10-bit per RGBA component processing. Well, Rampage would have layed the smackdown on Matrox as well. Rampage was set to feature 13-bit per RGBA component, allowing it to have 52-bit internal color processing. It still made use of 32-bit output, but the quality, and precision of colors would have been of a much higher standard than anything offered by today’s commercial video card products.Though the article has a little too much fanboy enthusiasm for my liking, it still gives a glipse at some once desperately anticipated graphics technology. Thanks to the [H]ard|OCP for the link.
3dfx’s beloved FSAA was planning a return as well. It would have still used RGMS (rotated grid multi sampling), but Rampage’s texturing abilities would have directly affected how anti-aliasing worked. The M-Buffer (similar to the Voodoo5’s T-Buffer), would have allowed for 4 sample AA per clock with no pixel rate loss, unlike the older T-Buffer, which took a 4x performance hit when AA is enabled.
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