CPU scaling in UT 2003

— 1:41 AM on July 10, 2002

AnandTech has been the only hardware site with access to the Unreal Tournament 2003 benchmark, and they've certainly been busy with it. Last week they rounded up 19 different graphics cards and put them through their paces. This week, the CPU is under the microscope.

Instead, these demos measure the speed at which the CPU can provide the GPU with vertex data, which is the first step in the rendering process. The end result is that we’re not taking into account what a faster CPU will be able to do for physics and AI calculations, only how quickly it can feed the GPU the vertex data it needs to run at those high frame rates we desire.
The Unreal Tournament 2003 benchmark is supposed to be released to the public anytime now, and you can bet we'll add it to our benchmarking suite as soon as it is.
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