Radeon 9700 with DirectX 9 up close

— 12:00 AM on November 20, 2002

I finally found time to get some screenshots from ATI's DirectX 9 demos on the Radeon 9700. These shots illustrate the benefits of DX9-class hardware's floating-point pixel formats and increased overall precision. Unfortunately, we'll all have to view the final output in 32-bit color, since no more precision is available to us for screenshots (not that it really matters that much once the images have been generated). These are low-compression JPEGs, so they're not small or perfect, but they should show off the 9700's image quality reasonably well.

Notice, especially, the split-screen shots, which show the differences between standard and 128-bit normal (bump) maps, between 128-bit FP color and 32 bits, or the various components that go into making a final, composite image. These shots illustrate things quite well.

Perhaps some of you who were skeptical of what I wrote about real-time cinematic rendering will begin to understand now. (Yes, all these demos run smoothly in real time.) Anyhow, on with the show...

Like what we're doing? Pay what you want to support TR and get nifty extra features.
Top contributors
1. BIF - $340 2. Ryu Connor - $250 3. mbutrovich - $250
4. YetAnotherGeek2 - $200 5. End User - $150 6. Captain Ned - $100
7. Anonymous Gerbil - $100 8. Bill Door - $100 9. ericfulmer - $100
10. dkanter - $100
Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.