New technology powers massive LOTR battle scene
Popular Science is running an interesting article on some new technology being used to create battle scenes in the second installment of the Lord of the Rings movie trilogy.
The battle represents a milestone in computer-generated filmmaking. Combat scenes are one of the big challenges of the digital arts, so complicated is the mix of chaos and purposeful action that plays out when soldiers clash in large numbers. Swell the number to thousands and make each fighter appear autonomous onscreen: That was the gauntlet Jackson threw down to his programmers, and if they have pulled it off this will be the most spectacular CG scene ever. Needless to say, new technology was required.
While I'm sure some will complain that The Two Towers is too long, or not true enough to the books, the technology behind the massive battle scenes is undeniably cool.