NV40 demoed on next Unreal engine?

— 11:25 PM on March 28, 2004

Last week at the Game Developer's Conference, Epic conducted demos of its next-generation Unreal engine running on what was apparently an NVIDIA NV40 card, according this report. The demo, they say, was very impressive and quite intensive:

The backgrounds and outdoor areas looked very natural and realistic. However, the biggest surprise was the character models themselves. The engine was running characters with 6 million polygons. Yes, you read that right, 6 million polygons. The characters were extremely detailed, lit, the works.
That's a fair number of polys.

Update: GameSpot has a story, too, and it puts things a little differently than that other report. For instance:

We saw goblinlike creatures rendered in amazing detail, one of which was a gigantic, heavyset humanoid creature with long teeth that was composed of some 6 million polygons, then reduced to a version consisting of a comparatively meager 6,500 polygons that looked almost as good, thanks to the normal-mapped textures.
So there's your six million polys. Also, apparently next-gen ATI hardware was floating around, as well:
Epic ran the demonstration on a system with a 2GHz CPU from AMD using next-generation hardware from Nvidia (a system in another room ran the demonstration using next-generation ATI hardware). Even with that powerful silicon, the demonstration struggled at times.
Oh, and it's Unreal Engine 3.0, not "the Unreal 3 engine." I believe GameSpot is correct on all counts where the reports differ.
Like what we're doing? Pay what you want to support TR and get nifty extra features.
Top contributors
1. BIF - $340 2. Ryu Connor - $250 3. mbutrovich - $250
4. YetAnotherGeek2 - $200 5. End User - $150 6. Captain Ned - $100
7. Anonymous Gerbil - $100 8. Bill Door - $100 9. ericfulmer - $100
10. dkanter - $100
Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.