FutureMark releases new 3DMark details

— 5:45 AM on April 21, 2004

FutureMark's latest newsletter reveals a couple of details on the company's next graphics benchmark. In addition to claiming that the next version of 3DMark will take shaders to a "totally new level," the newsletter also contains an interesting nugget of information on the engine behind the new benchmark:

The second bit of info is that the Next 3DMark will use a new 3D-engine which dynamically builds HLSL shaders. The HLSL shaders are dynamically built and runtime compiled using the most optimal compilation target for the installed hardware. Of course, all compilations produce the same rendering. This is an engine structure that future games will be using. Dynamic shader generation is an efficient way to build large 3D worlds with a wide variety of different materials. Runtime compilation, to a target selected for the installed hardware, is a generic technique to produce the most optimal shaders for all hardware.
FutureMark also released a screenshot from an unannounced smartphone benchmark that looks pretty sweet, all things considered.
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