Shader Model 3.0 explained

— 9:59 AM on April 26, 2004

The cold, [H]ardOCP has put together an introduction to Shader Model 3.0 that explains what this new graphics standard is all about. The article provides a nice top-level overview of SM3.0 features. Be sure to read to the end to see the update inspired by our Tony Tamasi interview, so you have a better idea what you may be seeing in those Far Cry screenshots.

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