Slashdot Games has the scoop on an interesting project that's produced a real-time 3D ray tracing engine compatible with Quake III Arena. The engine offers some interesting visuals, including a plethora of real-time shadows and some very nice glass effects. Unfortunately, it takes a cluster with the equivalent of 36GHz of processing power to generate 20 frames per second at 512x512 with 4X FSAA.
The screenshots don't really do this engine justice, folks. Be sure to check out the video of Quake III: Raytraced in action to see all the neat effects in motion.
|Biostar B250 motherboards enter the race||2|
|Seagate lets loose 1TB and 2TB Enterprise hard drives||0|
|Samsung's Android 7.0 rollout starts with the Galaxy S7||7|
|Sixa Rivvr wireless kit is ready for all VR headsets||6|
|Tinkerer builds his own LCD case side panel||2|
|Leica M10 further refines rangefinders for the digital age||14|
|NZXT adds purple-and-white finishes to its hardware catalog||10|
|Asus shows off Zenbook 3 Deluxe UX490A in detail||50|
|Tom's Hardware hammers an Intel 600p SSD for science||43|