PhysX creator interviewed

— 10:19 AM on March 9, 2005

Computer Games Magazine has interviewed Curtis Davis, one of the folks at AGEIA, the company behind the new PhysX physics processing unit. Davis talks about the need for a physics processor, how the chip can be programmed via the NovodeX API, and support for PhysX in future Unreal Engine games. He says boards should cost between $100 and $400 and require about 25W of power.

Gamer's Depot also has an interview with AGEIA, in which the guys really push the 3dfx model as an analog for PhysX. GD talks to some game developers and industry analysts who like the idea, but are skeptical about whether consumers will pony up the cash for yet another acceleration co-processor.

Tip: You can use the A/Z keys to walk threads.
View options

This discussion is now closed.