Inside the MMO 'sweatshops'
Here's an interesting story. There's a burgeoning industry of folks who collect and sell in-game loot for various massively multiplayer online games, and this article takes a look at how such businesses operate:
The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the "farmer" who's monitoring their progress manually controls them out of the dungeon to go sell their goods.
The work also involves exploiting bugs, when possible, in order to amass vast in-game fortunes. All of these virtual goods are then sold for real money. I've had days when I couldn't buy a frag, but I suppose those days will soon be over.