Nintendo Revolution specs revealed

— 11:33 AM on March 30, 2006

IGN has gotten its hands on some CPU and GPU specifications for Nintendo's upcoming Revolution console. Nintendo has been particularly quiet about the Revolution's horsepower, preferring instead to emphasize the console's small size, innovative controller, and its likely low launch price. IGN managed to quiz some developers who have seen official Nintendo documentation, however, and their answers are surprising. The Revo's "Broadway" IBM CPU will run at only 729MHz, and the ATI GPU, which will include a DSP, I/O bridge, and 3MB of texture memory, will clock in at a meager 243MHz. On the memory side, the Revolution will be equipped with 24MB of "main" 1T-SRAM, 64MB of "external" 1T-SRAM, and the GPU's 3MB buffer, adding up to an anemic 91MB.

Clock speeds and memory sizes alone don't tell the whole story, of course. The original GameCube only had a 485MHz IBM CPU, 162MHz ATI GPU, and 40MB of memory, and it managed to compete quite well with the Xbox's 733MHz Intel CPU, 233MHz NVIDIA GPU, and 64MB of RAM. However, the Revolution may have trouble keeping up with the eye candy available with next-gen consoles like Microsoft's Xbox 360, which features a triple-core, in-order 3.2GHz CPU, a 500MHz ATI GPU, and 512MB of GDDR3 RAM. The $399 price for a full-featured Xbox 360 system is fairly high—not to mention the PlayStation 3's predicted $500 launch price—so Nintendo will likely opt for a more accessible system than its competitors.

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