Intel G965 chipset to have DirectX 10 support?
Chinese site HKEPC has grabbed an interesting slide
from Intel (translation here)
that reveals information about the company's upcoming G965 integrated graphics chipset. The slide lists both Shader Model 3.0 and 4.0
compatibility under the G965's specs, along with hardware Transform
& Lighting, hardware clipping, 32-bit floating point precision, and
anisotropic filtering up to 16 samples. The API support line also shows
OpenGL 2.0 and "WGF 2.0," which stands for Windows Graphics Foundation
2.0 and is often referred to as DirectX 10. Additionally, the slide says
the G965 has hardware Windows Media Video 9 and H.264 support, as well
as advanced de-interlacing, processing amplifier color control, and
high-quality video scalar functionality.
Despite these specifications, the G965's game performance may fail to impress. The Inquirer claims the chipset
will be a "two-pipeline GPU equipped with four to six Shader units,"
with performance estimated to be below ATI's Radeon X1300 and NVIDIA's
GeForce 7300 graphics cards.