Intel G965 chipset to have DirectX 10 support?


— 1:39 AM on April 26, 2006

Chinese site HKEPC has grabbed an interesting slide from Intel (translation here) that reveals information about the company's upcoming G965 integrated graphics chipset. The slide lists both Shader Model 3.0 and 4.0 compatibility under the G965's specs, along with hardware Transform & Lighting, hardware clipping, 32-bit floating point precision, and anisotropic filtering up to 16 samples. The API support line also shows OpenGL 2.0 and "WGF 2.0," which stands for Windows Graphics Foundation 2.0 and is often referred to as DirectX 10. Additionally, the slide says the G965 has hardware Windows Media Video 9 and H.264 support, as well as advanced de-interlacing, processing amplifier color control, and high-quality video scalar functionality.

Despite these specifications, the G965's game performance may fail to impress. The Inquirer claims the chipset will be a "two-pipeline GPU equipped with four to six Shader units," with performance estimated to be below ATI's Radeon X1300 and NVIDIA's GeForce 7300 graphics cards.

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