Havok announces Wii support, Havok FX games
Havok has announced that it will adapt its physics
SDK for the upcoming Nintendo Wii console. According to Havok, "all
of [the company's] game-play physics and animation software technology"
will be optimized for the Wii, likely meaning eventual Havok Complete
support in Wii games. Among other features, Havok Complete integrates
character animation with ragdoll physics, enabling characters to
respond to game environment changes such as stairs more convincingly.
This announcement isn't surprising, considering Havok supported all
three previous-generation consoles—the Nintendo GameCube, Sony
PlayStation 2, and Microsoft Xbox—and Havok's HydraCore
multithreaded physics middleware supports both the Xbox 360 and the
upcoming PlayStation 3. In fact, Havok physics are already in use in a
number of Xbox 360 titles, including The Elder Scrolls IV: Oblivion,
Ghost Recon: Advanced Warfighter, NBA Live 06, and Perfect Dark Zero.
In related news, Havok is also announcing
game support for its Havok FX GPU-accelerated middleware, which uses
Pixel Shader 3.0-compliant graphics cards to accelerate physics. The
company says Hellgate: London from Flagship Studios and Alone in the
Dark from Eden Games will both support Havok FX. Flagship Studio's
Technical Director Tyler Thompson said the large installed base of PS
3.0 graphics cards made Havok's new middleware a "natural choice."
According to NVIDIA, Havok FX will run on all its GeForce 6- and 7- series graphics
cards, but a GeForce 7600 GS is the recommended minimum. ATI has
been notably quieter about the subject,
but an equivalent Radeon X1000-series graphics card could be in order
for Havok FX support from the red team.