Havok has announced that it will adapt its physics SDK for the upcoming Nintendo Wii console. According to Havok, "all of [the company's] game-play physics and animation software technology" will be optimized for the Wii, likely meaning eventual Havok Complete support in Wii games. Among other features, Havok Complete integrates character animation with ragdoll physics, enabling characters to respond to game environment changes such as stairs more convincingly.
This announcement isn't surprising, considering Havok supported all three previous-generation consoles—the Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox—and Havok's HydraCore multithreaded physics middleware supports both the Xbox 360 and the upcoming PlayStation 3. In fact, Havok physics are already in use in a number of Xbox 360 titles, including The Elder Scrolls IV: Oblivion, Ghost Recon: Advanced Warfighter, NBA Live 06, and Perfect Dark Zero.
In related news, Havok is also announcing game support for its Havok FX GPU-accelerated middleware, which uses Pixel Shader 3.0-compliant graphics cards to accelerate physics. The company says Hellgate: London from Flagship Studios and Alone in the Dark from Eden Games will both support Havok FX. Flagship Studio's Technical Director Tyler Thompson said the large installed base of PS 3.0 graphics cards made Havok's new middleware a "natural choice." According to NVIDIA, Havok FX will run on all its GeForce 6- and 7- series graphics cards, but a GeForce 7600 GS is the recommended minimum. ATI has been notably quieter about the subject, but an equivalent Radeon X1000-series graphics card could be in order for Havok FX support from the red team.
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