Game performance
We'll kick things off with a selection of four of the most recent PC games on the market, each based on an entirely different engine. All games were tested with FRAPs, which logged frame rates as we played through 60-second sections of each title. Tests were run five times and the results averaged. We've also provided a look at how frame rates tracked through our 60-second gameplay run and the median low frame rate for each card.
Bioshock
Bioshock uses Unreal technology, delivering native support for OpenAL in Windows Vista.


Call of Duty 4
Call of Duty 4 uses an engine of developer Infinity Ward's own creation. In Windows Vista, audio is handled by OpenAL.


Crysis
Crytek's latest engine is an absolute beast, and rather than relying on any form of hardware acceleration, it includes a software audio mixer designed to deliver the same listening experience regardless of the user's sound card. Unfortunately, FRAPs refused to cooperate with a couple of our configurationseven after a clean reinstalllimiting us to only a couple of test runs with the Xonar and Prelude.


Quake Wars
id Software has long supported cross-platform APIs like OpenGL, so it's no surprise that Quake Wars uses OpenAL under Windows Vista.


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